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systems:customsystems [2024/09/03 17:16] – [FOB system] gurpadmin | systems:customsystems [2024/09/03 17:17] (current) – [Other Features] gurpadmin | ||
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=== FOB can only be built in 0G. === | === FOB can only be built in 0G. === | ||
- | ==== Max speed ==== | + | ===== Max speed ===== |
To aid in the utility of smaller ships and help alleviate some of the standard Space Engineers ' | To aid in the utility of smaller ships and help alleviate some of the standard Space Engineers ' | ||
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**T4**: 105m/s | **T4**: 105m/s | ||
- | ==== Auto-stationing ==== | + | ===== Auto-stationing |
Remembering things is hard. Forgot to pick up your child from school? Understandable. Forgot to feed your pets for 2 weeks? A shame, and now they' | Remembering things is hard. Forgot to pick up your child from school? Understandable. Forgot to feed your pets for 2 weeks? A shame, and now they' | ||
- Has not moved in 12-15 minutes | - Has not moved in 12-15 minutes | ||
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All large grids not in gravity or close proximity to an asteroid are also stopped and stationed at each server restart. | All large grids not in gravity or close proximity to an asteroid are also stopped and stationed at each server restart. | ||
- | ==== Reflective Nanobots (pings) ==== | + | ===== Reflective Nanobots (pings) |
We are experimenting ways to prevent as much as possible having too many assets hidden in deep space, mainly with the intent of stopping endless wars. Called RIN for Reflective Intelligent Nanobots, this system will from time to time show to all online players a signal for a few seconds, potentially revealing hidden assets. The only way to be certain it will not happen is to be less than 350km from the center of any gravity fields (moons and planets) or to be within 150km of any claim station owned by your faction. | We are experimenting ways to prevent as much as possible having too many assets hidden in deep space, mainly with the intent of stopping endless wars. Called RIN for Reflective Intelligent Nanobots, this system will from time to time show to all online players a signal for a few seconds, potentially revealing hidden assets. The only way to be certain it will not happen is to be less than 350km from the center of any gravity fields (moons and planets) or to be within 150km of any claim station owned by your faction. | ||
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{{: | {{: | ||
- | ==== Upkeep and economy ==== | + | ===== Upkeep and economy |
Large grid T3s, T4s, T5s, stations over 3000 blocks, and FOBs are charged an upkeep cost in credits every 5 minutes. This cost is automatically deducted from the faction bank account as long as someone from the faction is online. If you cannot pay, all major blocks on the grid will be disabled until upkeep can be charged. **Upkeep cost is halved for hangared grids.** If a ship is turned off by the upkeep, the faction must turn them on manually after adding money into the faction bank. The upkeep is only charged if someone from the faction is online. | Large grid T3s, T4s, T5s, stations over 3000 blocks, and FOBs are charged an upkeep cost in credits every 5 minutes. This cost is automatically deducted from the faction bank account as long as someone from the faction is online. If you cannot pay, all major blocks on the grid will be disabled until upkeep can be charged. **Upkeep cost is halved for hangared grids.** If a ship is turned off by the upkeep, the faction must turn them on manually after adding money into the faction bank. The upkeep is only charged if someone from the faction is online. | ||
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To balance the economy, the stations acquisition contracts were nerfed to avoid gaining millions in one single contract. Specifically acquisition contracts involving rarer components. | To balance the economy, the stations acquisition contracts were nerfed to avoid gaining millions in one single contract. Specifically acquisition contracts involving rarer components. | ||
- | ==== Hacking blocks and firewalls ==== | + | ===== Hacking blocks and firewalls |
To use a hacking block, simply build one on the grid that you wish to claim control of and click "Begin Hacking" | To use a hacking block, simply build one on the grid that you wish to claim control of and click "Begin Hacking" | ||
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There are no restrictions on which grids you can hack beyond what is stated in the rules - they can be used on your own or your faction mate's grids for easier transfer of grids. | There are no restrictions on which grids you can hack beyond what is stated in the rules - they can be used on your own or your faction mate's grids for easier transfer of grids. | ||
Admins & Mods will no longer be accepting requests to transfer grids on players behalf outside of rare situations involving bugs. | Admins & Mods will no longer be accepting requests to transfer grids on players behalf outside of rare situations involving bugs. | ||
- | ==== Other Features ==== | + | ===== Other Features |
* Whenever too many friendly or neutral T4s or T5s are within 10km of each other, they will become " | * Whenever too many friendly or neutral T4s or T5s are within 10km of each other, they will become " | ||
* The Webifier block can only be built and active on stations. It applies a force to incoming objects proportional to their speed, slowing them down. This drastically reduces the effectiveness of kinetic missiles | * The Webifier block can only be built and active on stations. It applies a force to incoming objects proportional to their speed, slowing them down. This drastically reduces the effectiveness of kinetic missiles | ||
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* The Torpedo Launcher (Trident) is a large weapon that does the same as the VXM but with slower and bigger torpedoes | * The Torpedo Launcher (Trident) is a large weapon that does the same as the VXM but with slower and bigger torpedoes | ||
* The Point Defense Cannons is an alternative to the Gatling, with proportionally lower damage and higher rate of fire | * The Point Defense Cannons is an alternative to the Gatling, with proportionally lower damage and higher rate of fire | ||
- | * Hover Engines were added to the game since S4 | + | * Hover Engines were added to the game since S4 to limit the use of wheels that can cause performance issues and invoke Clang |
* Some upgraded blocks exist, called the Monari blocks | * Some upgraded blocks exist, called the Monari blocks | ||
* Stations using too much server resources and lagging the server will be eaten | * Stations using too much server resources and lagging the server will be eaten | ||
* Blast doors have increased deformation and reduced explosive resistance, while also costing some metal grids | * Blast doors have increased deformation and reduced explosive resistance, while also costing some metal grids |