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systems:customsystems [2024/07/16 19:51] – [Auto-stationing] gurpadmin | systems:customsystems [2024/09/03 17:17] (current) – [Other Features] gurpadmin | ||
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- | ==== Clean-Up-Rules ==== | + | ====== Custom Systems ====== |
+ | ===== Clean-Up-Rules | ||
To avoid your grid being cleaned up as soon as you get offline or too far from it, make sure it has one of the following conditions: | To avoid your grid being cleaned up as soon as you get offline or too far from it, make sure it has one of the following conditions: | ||
* It has a beacon, an antenna or a survival kit on it. It doesn' | * It has a beacon, an antenna or a survival kit on it. It doesn' | ||
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Player grids are purged in you haven' | Player grids are purged in you haven' | ||
- | ==== Quadrants and Claims ==== | + | ===== Quadrants and Claims |
Since season 3, we introduced the [[https:// | Since season 3, we introduced the [[https:// | ||
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These quadrants and the method of claiming them on the map are **entirely optional**. This map (along with its mechanics) was discovered in ATK-07 (Season 3) - it is reasonable RP to reject the information that it displays. At the end of the day, a claim is just that - a claim - though obviously we hope that people will choose to engage with it. | These quadrants and the method of claiming them on the map are **entirely optional**. This map (along with its mechanics) was discovered in ATK-07 (Season 3) - it is reasonable RP to reject the information that it displays. At the end of the day, a claim is just that - a claim - though obviously we hope that people will choose to engage with it. | ||
- | ==== FOB system ==== | + | ===== FOB system |
**Forward Operating Bases** are now a thing. As a faction, you can opt to build a station and mark it as a ' | **Forward Operating Bases** are now a thing. As a faction, you can opt to build a station and mark it as a ' | ||
=== FOB can only be built in 0G. === | === FOB can only be built in 0G. === | ||
- | ==== Max speed ==== | + | ===== Max speed ===== |
To aid in the utility of smaller ships and help alleviate some of the standard Space Engineers ' | To aid in the utility of smaller ships and help alleviate some of the standard Space Engineers ' | ||
- | **Small grid**: | + | **Small grid**: |
- | **T1**: | + | **T1**: |
- | **T2**: | + | **T2**: |
**T3**: 110m/s | **T3**: 110m/s | ||
**T4**: 105m/s | **T4**: 105m/s | ||
- | + | ===== Auto-stationing | |
- | **T5**: 100m/s | + | |
- | ==== Auto-stationing ==== | + | |
Remembering things is hard. Forgot to pick up your child from school? Understandable. Forgot to feed your pets for 2 weeks? A shame, and now they' | Remembering things is hard. Forgot to pick up your child from school? Understandable. Forgot to feed your pets for 2 weeks? A shame, and now they' | ||
- Has not moved in 12-15 minutes | - Has not moved in 12-15 minutes | ||
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All large grids not in gravity or close proximity to an asteroid are also stopped and stationed at each server restart. | All large grids not in gravity or close proximity to an asteroid are also stopped and stationed at each server restart. | ||
- | ==== Reflective Nanobots (pings) ==== | + | ===== Reflective Nanobots (pings) ===== |
- | ==== Upkeep and economy ==== | + | We are experimenting ways to prevent as much as possible having too many assets hidden in deep space, mainly with the intent of stopping endless wars. Called RIN for Reflective Intelligent Nanobots, this system will from time to time show to all online players a signal for a few seconds, potentially revealing hidden assets. The only way to be certain it will not happen is to be less than 350km from the center of any gravity fields (moons and planets) or to be within 150km of any claim station owned by your faction. |
- | ==== Hacking blocks and firewalls ==== | + | |
- | ==== Other Features ==== | + | With season 5, lawless sectors now also shield from pings. These look like this on the map: |
+ | |||
+ | {{: | ||
+ | ===== Upkeep and economy ===== | ||
+ | Large grid T3s, T4s, T5s, stations over 3000 blocks, and FOBs are charged an upkeep cost in credits every 5 minutes. This cost is automatically deducted from the faction bank account as long as someone from the faction is online. If you cannot pay, all major blocks on the grid will be disabled until upkeep can be charged. **Upkeep cost is halved for hangared grids.** If a ship is turned off by the upkeep, the faction must turn them on manually after adding money into the faction bank. The upkeep is only charged if someone from the faction is online. | ||
+ | |||
+ | To balance this, players can trade with other players, use the PvE contracts at the very numerous economy stations or claim quadrants to benefit from the passive income. | ||
+ | |||
+ | Upkeep cost table (every 5 minutes): | ||
+ | * T1 = 0 | ||
+ | * T2 = 0 | ||
+ | * T3 = 1 280 | ||
+ | * T4 = 4 000 | ||
+ | * T5 = 7 800 | ||
+ | * Station (3k+ blocks) = 1 500 (claim stations), 2 000 (normal stations) | ||
+ | * FOB = 2 800 | ||
+ | * Claim quadrant passive income = changes from quadrant to quadrant, exact values are visible in https:// | ||
+ | |||
+ | To balance the economy, the stations acquisition contracts were nerfed to avoid gaining millions in one single contract. Specifically acquisition contracts involving rarer components. | ||
+ | |||
+ | ===== Hacking blocks and firewalls | ||
+ | To use a hacking block, simply build one on the grid that you wish to claim control of and click "Begin Hacking" | ||
+ | |||
+ | |||
+ | The hack procedure will broadcast the position of the hacking block within 300m, as well as alert the faction you are hacking with the grid name of the grid being hacked. Destroying or interrupting the hacking block will stop the hack, and the timer will be reset, and stopped. | ||
+ | |||
+ | Specifics: | ||
+ | * Only 1 hacking block can be active on a grid at any one time. Attempting to hack with a secondary block will not work. | ||
+ | * The length of the hacking timer is dependent on the size of the grid, and the number of firewalls present on that grid. | ||
+ | * You can build Firewalls blocks on a grid to increase the time required to hack your grid. Only up to 5 will ever have an effect. | ||
+ | * Hacking only affects the main grid and its subgrids. Grids connected by connector or landing gear will be unaffected. | ||
+ | |||
+ | There are no restrictions on which grids you can hack beyond what is stated in the rules - they can be used on your own or your faction mate's grids for easier transfer of grids. | ||
+ | Admins & Mods will no longer be accepting requests to transfer grids on players behalf outside of rare situations involving bugs. | ||
+ | ===== Other Features ===== | ||
+ | * Whenever too many friendly or neutral T4s or T5s are within 10km of each other, they will become " | ||
+ | * The Webifier block can only be built and active on stations. It applies a force to incoming objects proportional to their speed, slowing them down. This drastically reduces the effectiveness of kinetic missiles | ||
+ | * Gyroscope integrity reduced to match the Heavy Armor | ||
+ | * Gate integrity reduced drastically to limit cheese tactics | ||
+ | * Medkits and powerkits can be crafted | ||
+ | * You can craft illegal goods using rare ingots. They will be primarily used in RP, but may have more use cases later on. You will find these in the Unregulated Manufacturing Lab (Acts as an Assembler) | ||
+ | * We have three additional weapons that we balanced with the vanilla weapons | ||
+ | * The VXM is a manually triggered weapon that launches guided rockets | ||
+ | * The Torpedo Launcher (Trident) is a large weapon that does the same as the VXM but with slower and bigger torpedoes | ||
+ | * The Point Defense Cannons is an alternative to the Gatling, with proportionally lower damage and higher rate of fire | ||
+ | * Hover Engines were added to the game since S4 to limit the use of wheels that can cause performance issues and invoke Clang | ||
+ | * Some upgraded blocks exist, called the Monari blocks | ||
+ | * Stations using too much server resources and lagging the server will be eaten | ||
+ | * Blast doors have increased deformation and reduced explosive resistance, while also costing some metal grids |