rules

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
rules [2024/06/25 09:26] – external edit 127.0.0.1rules [2025/07/10 16:50] (current) gurpadmin
Line 1: Line 1:
 +====== Rules ======
 +//
 +//
 ===== 1. Community & Discord ===== ===== 1. Community & Discord =====
 === 1. Be Mature. === === 1. Be Mature. ===
Line 203: Line 206:
  
 > -> //vi.   The active FOB grid may not be switched if your faction has an active war (excluding vs pirates). If your FOB is destroyed, any grid can be nominated as its replacement.//  > -> //vi.   The active FOB grid may not be switched if your faction has an active war (excluding vs pirates). If your FOB is destroyed, any grid can be nominated as its replacement.// 
 +>
 +> -> //vii.    A FOB may at most have 5 FOB beacons, and every one of them must have a clear straight line through blocks to the sky. As in, no burying them under layers of voxel!//
 + 
 +
 ===== 8. Server Maintenance ===== ===== 8. Server Maintenance =====
 ===1. Use common sense when deciding what to build.=== ===1. Use common sense when deciding what to build.===
Line 238: Line 245:
 > Following your declaration of piracy, you must wait the 30 minute wait time as defined in the war rules. After this, you are automatically at war with all factions in the system. People can shoot you and your grids on sight, and you likewise have free reign to attack any faction you wish - with the exception of rules 3) and 4), though normal combat rules still apply (no offline raiding, etc). > Following your declaration of piracy, you must wait the 30 minute wait time as defined in the war rules. After this, you are automatically at war with all factions in the system. People can shoot you and your grids on sight, and you likewise have free reign to attack any faction you wish - with the exception of rules 3) and 4), though normal combat rules still apply (no offline raiding, etc).
  
-===3. Piracy activities must be restricted to space.=== +===3. Piracy locations=== 
-If granted OOC permission by your targeta planetary facility can be hit, but otherwise facilities on planetary voxel are off-limits for combat.+Provided they have an active base on the planet with 3k+ blocksnot underground and having "[PS]" (for Pirate Stronghold) in the name, pirate activities can be performed on this planet using only small grids.  
 +>  
 +> Should this not/no longer be the case, pirate activities may only be done in space
  
 ===4. Pirates can not attack FOBs or Claim Stations as displayed on the live map website.=== ===4. Pirates can not attack FOBs or Claim Stations as displayed on the live map website.===
--> [[https://gurp.life|gurp map]] + -> [[https://gurp.life|gurp map]] 
-Pirates attacking fortified military installations makes very little sense in RP and does not fit our vision of piracy for the serverYou are free to camp them and wait for unsuspecting ships to arrive/leavebut targeting the stations and their beacons is not permitted.+As long as a pirate faction owns a planetary installation that:  
 +>  * is comprised of 3k+ blocks;  
 +>  * is not underground;  
 +>  * and contains “[PS]” (for Pirate Stronghold) in the name,  
 +> piracy activities may be performed inside the planet's gravity wellOnly small grids are permitted for planetary piracy. As players are forced to start on a planetplease be mindful of new starters.
  
 ===5. Pirates are not restricted by FOB rules.=== ===5. Pirates are not restricted by FOB rules.===
-> A pirate may target any non-fob, non-claim-station base regardless of the existence of a FOB. All other pirate rules still apply in this instance (no attacks inside gravity, must be RP'd appropriately, etc).+> A pirate may target any non-fob, non-claim-station base regardless of the existence of a FOB. All other pirate rules still apply in this instance (no attacks inside gravity unless 9.4 is fulfilled, must be RP'd appropriately, etc).
  
 ===6. You cannot have official allies, however you can still work with other factions to do shady things.=== ===6. You cannot have official allies, however you can still work with other factions to do shady things.===
Line 256: Line 269:
 ===8. Pirate factions must have no more than 4 members.=== ===8. Pirate factions must have no more than 4 members.===
 > We do not want pirate factions to be able to take on and defeat the larger non-pirate player factions on the server. It simply doesn't fit how we see the role of piracy. > We do not want pirate factions to be able to take on and defeat the larger non-pirate player factions on the server. It simply doesn't fit how we see the role of piracy.
 +
 +=== 9. Lawless sectors ===
 +> Lawless sectors may be claimed, and contested by pirate factions. Claim stations owned by non-pirate factions will be ineffective in Lawless sectors. 
 +
 +
 +
 ===== 10. Mercenary ===== ===== 10. Mercenary =====
 //Mercenary rules are a lot more relaxed than piracy rules. Currently, Mercenary factions operate in a very similar way to all other factions.// //Mercenary rules are a lot more relaxed than piracy rules. Currently, Mercenary factions operate in a very similar way to all other factions.//
  
 ===1. Mercenary contracts resulting in a war declaration must name the contracting party.=== ===1. Mercenary contracts resulting in a war declaration must name the contracting party.===
  • rules.1719307568.txt.gz
  • Last modified: 2024/07/16 20:53
  • (external edit)