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rules [2024/06/20 10:12] – [10. Mercenary] gurpadmin | rules [2025/07/10 16:50] (current) – gurpadmin | ||
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+ | ====== Rules ====== | ||
+ | // | ||
+ | // | ||
===== 1. Community & Discord ===== | ===== 1. Community & Discord ===== | ||
=== 1. Be Mature. === | === 1. Be Mature. === | ||
- | If Edgelording / Shitposting is your jam, we are probably not the server for you.\\ \\ | + | > If Edgelording / Shitposting is your jam, we are probably not the server for you. |
===2. No Offensive Names/ | ===2. No Offensive Names/ | ||
- | \\ | + | |
===3. Be Respectful To Others.=== | ===3. Be Respectful To Others.=== | ||
- | No Bullying, Discrimination, | + | > No Bullying, Discrimination, |
===4. Don't Dominate The Channels.=== | ===4. Don't Dominate The Channels.=== | ||
- | \\ | + | |
===5. Topics should be contained to correct channels.=== | ===5. Topics should be contained to correct channels.=== | ||
- | \\ | + | |
===6. No Unnecessary Pings.=== | ===6. No Unnecessary Pings.=== | ||
- | \\ | + | |
===7. No Deliberately Creating Drama.=== | ===7. No Deliberately Creating Drama.=== | ||
- | \\ | + | |
===8. Extensive complaining about server features is not tolerated.=== | ===8. Extensive complaining about server features is not tolerated.=== | ||
- | Constructive criticism of our server is welcome, but pejoratives / extensive complaining about systems that you do not like is not. If you have a suggestion on how we can improve, create a thread in the | + | > Constructive criticism of our server is welcome, but pejoratives / extensive complaining about systems that you do not like is not. If you have a suggestion on how we can improve, create a thread in the suggestions |
- | suggestions | + | |
===9. Ask for permission before advertising anything.=== | ===9. Ask for permission before advertising anything.=== | ||
- | \\ | + | |
- | ===== 2. Admins, Moderators, Punishments and you ===== | + | ===== 2. Admins, Moderators, Punishments and Rules ===== |
===1. Respect the Staff and obey their requests.=== | ===1. Respect the Staff and obey their requests.=== | ||
- | \\ | + | |
===2. No accusations of rule breaking or discussing player reports in public channels.=== | ===2. No accusations of rule breaking or discussing player reports in public channels.=== | ||
- | Accusations of player rule breaches or admins abusing their power should be made exclusively in a [[https:// | + | > Accusations of player rule breaches or admins abusing their power should be made exclusively in a [[https:// |
===3. Arguing a punishment will result in an extension of that punishment.=== | ===3. Arguing a punishment will result in an extension of that punishment.=== | ||
- | \\ | + | |
===4. Do not exploit ' | ===4. Do not exploit ' | ||
- | If you are judged to be intentionally circumventing the obvious intention of a rule, you will likely receive a punishment. Play it safe, and ask an admin if unsure (and receive an amnesty).\\ \\ | + | > If you are judged to be intentionally circumventing the obvious intention of a rule, you will likely receive a punishment. Play it safe, and ask an admin if unsure (and receive an amnesty). |
===5. No item smuggling when being compensated by an admin.=== | ===5. No item smuggling when being compensated by an admin.=== | ||
- | When being compensated by an admin do not add items into the containers on the blueprint.\\ \\ | + | > When being compensated by an admin do not add items into the containers on the blueprint. |
===== 3. Roleplay ===== | ===== 3. Roleplay ===== | ||
===1. RP is performing actions through your character.=== | ===1. RP is performing actions through your character.=== | ||
- | ' | + | > ' |
===2. Character origins should be believable.=== | ===2. Character origins should be believable.=== | ||
- | No, you aren’t a 300, | + | > No, you aren’t a 300, |
===3. Value your character’s life.=== | ===3. Value your character’s life.=== | ||
- | Taking an RP action that is likely to result in the death of your character should not be pursued lightly.\\ \\ | + | > Taking an RP action that is likely to result in the death of your character should not be pursued lightly. |
===4. Ship, Faction and Character names should be appropriate to the RP world.=== | ===4. Ship, Faction and Character names should be appropriate to the RP world.=== | ||
- | Your ingame name set via !setname "My new name" should match your discord name.\\ \\ | + | > Your ingame name set via !setname "My new name" should match your discord name. |
===5. Roleplay is about telling stories rather than winning.=== | ===5. Roleplay is about telling stories rather than winning.=== | ||
- | Losing a fight or a political confrontation is part of good RP. Be prepared to lose, and to concede defeat when there is no reasonable RP way to continue pushing for victory.\\ \\ | + | > Losing a fight or a political confrontation is part of good RP. Be prepared to lose, and to concede defeat when there is no reasonable RP way to continue pushing for victory. |
===6. Mind other' | ===6. Mind other' | ||
- | Certain RP topics may go a step too far. Please make considerations around who you are playing with. Above all, be mindful that some players are minors. If something makes someone uncomfortable please stop and break RP.\\ \\ | + | > Certain RP topics may go a step too far. Please make considerations around who you are playing with. Above all, be mindful that some players are minors. If something makes someone uncomfortable please stop and break RP. |
===7. No Meta Gaming.=== | ===7. No Meta Gaming.=== | ||
- | Meta is using information that was gathered from non-RP sources.\\ \\ | + | > Meta is using information that was gathered from non-RP sources. |
===8. No Power Gaming.=== | ===8. No Power Gaming.=== | ||
- | A player who unilaterally describes his character as doing something with, (or to) another character that would usually require the other to play along is considered to be powergaming. | + | > A player who unilaterally describes his character as doing something with, (or to) another character that would usually require the other to play along is considered to be powergaming. |
===9. Roleplay over Ruleplay.=== | ===9. Roleplay over Ruleplay.=== | ||
- | If you are in a scenario which requires you to act immediately to further the RP or to react realistically, | + | > If you are in a scenario which requires you to act immediately to further the RP or to react realistically, |
- | + | > | |
- | Roleplay over Ruleplay Example: | + | > Roleplay over Ruleplay Example: |
===10. Community Projects.=== | ===10. Community Projects.=== | ||
- | A community project is a grid that serves some strong RP purpose with importance to more than one faction. A grid / proposed project can be designated as a Community Project by talking to an admin. Community projects may be eligible for an admin safe zone. | + | > A community project is a grid that serves some strong RP purpose with importance to more than one faction. A grid / proposed project can be designated as a Community Project by talking to an admin. Community projects may be eligible for an admin safe zone. |
- | Examples of community projects: | + | > |
- | A memorial to a large server battle. | + | > Examples of community projects: |
- | A senate house / parliament.\\ \\ | + | > A memorial to a large server battle. |
+ | > A senate house / parliament. | ||
===11. No recruiting Non-RP players to win a war.=== | ===11. No recruiting Non-RP players to win a war.=== | ||
- | Players joining the server for the sole purpose of winning a confrontation are likely to be removed. The GURP player that invited them may also be removed from the server.\\ \\ | + | > Players joining the server for the sole purpose of winning a confrontation are likely to be removed. The GURP player that invited them may also be removed from the server. |
===== 4. General Gameplay ===== | ===== 4. General Gameplay ===== | ||
===1. Common Sense! If something sounds bad it probably is.=== | ===1. Common Sense! If something sounds bad it probably is.=== | ||
- | An RP server can have complex scenarios where a rule may or may not apply. Check with an admin if you're not sure, and use your common sense. | + | > An RP server can have complex scenarios where a rule may or may not apply. Check with an admin if you're not sure, and use your common sense. |
- | \\ \\ | + | |
===2. Exploiting, Cheating, and Abusing mechanics are all not tolerated.=== | ===2. Exploiting, Cheating, and Abusing mechanics are all not tolerated.=== | ||
- | If you find a way to exploit a GURP gameplay feature, report it rather than abusing it. | + | > If you find a way to exploit a GURP gameplay feature, report it rather than abusing it. |
- | \\ \\ | + | |
=== 3. Do not steal Ship Blueprints.=== | === 3. Do not steal Ship Blueprints.=== | ||
- | If you somehow obtain a blueprint for another player' | + | > If you somehow obtain a blueprint for another player' |
- | \\ \\ | + | |
===4. Players must belong to a faction.=== | ===4. Players must belong to a faction.=== | ||
- | Various systems and rules on GURP require you to belong to a faction. You can create your own 1 person faction, but you must belong to a faction. | + | > Various systems and rules on GURP require you to belong to a faction. You can create your own 1 person faction, but you must belong to a faction. |
- | \\ \\ | + | |
=== 5. Faction tags must be 3 characters in length.=== | === 5. Faction tags must be 3 characters in length.=== | ||
- | \\ | + | |
===6. Factions may be no more than 10 players.=== | ===6. Factions may be no more than 10 players.=== | ||
- | This is to ensure that the balance of power in the system never swings too far one way, and it remains enjoyable for all. Equally, when forming coalitions, please be mindful of how much of the system now belongs to the same side. Coalitions with too much power may be broken up by admins. | + | > This is to ensure that the balance of power in the system never swings too far one way, and it remains enjoyable for all. Equally, when forming coalitions, please be mindful of how much of the system now belongs to the same side. Coalitions with too much power may be broken up by admins. |
- | \\ \\ | + | |
===== 5. Grid Building ===== | ===== 5. Grid Building ===== | ||
=== 1. Obey the block limits.=== | === 1. Obey the block limits.=== | ||
- | > -> [[limits# | + | > -> [[limits# |
- | > If you are told to remove blocks / grids, please do so quickly. It is possible to get around block limits by exploiting game mechanics. If caught, you may be removed from the server.\\ \\ | + | > If you are told to remove blocks / grids, please do so quickly. It is possible to get around block limits by exploiting game mechanics. If caught, you may be removed from the server. |
=== 2. Obey the ship tier limits.=== | === 2. Obey the ship tier limits.=== | ||
- | > -> [[limits# | + | > -> [[limits# |
> To help combat balance, you are only permitted a certain number of ships of each size bracket. Read the Block Limits to find out more. Ship tier limits apply to your faction' | > To help combat balance, you are only permitted a certain number of ships of each size bracket. Read the Block Limits to find out more. Ship tier limits apply to your faction' | ||
> | > | ||
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=== 3. Obey the Weapon Limits for the your ship's Tier. === | === 3. Obey the Weapon Limits for the your ship's Tier. === | ||
- | > -> [[limits# | + | > -> [[limits# |
- | > Each ship size bracket has a respective number of weapon points allowed. Read the Block Limits to find out more. Exceeding the permitted amount of weaponry on a ship may result in that ship being deleted, and any opposing faction having ships restored after a fight.\\ \\ | + | > Each ship size bracket has a respective number of weapon points allowed. Read the Block Limits to find out more. Exceeding the permitted amount of weaponry on a ship may result in that ship being deleted, and any opposing faction having ships restored after a fight. |
===4. No guncubes, and PvP tryharding is discouraged.=== | ===4. No guncubes, and PvP tryharding is discouraged.=== | ||
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> -> //i. Certain blocks with movable parts (e.g. offset doors, hangar doors) have been found to not take damage from various sources correctly. // | > -> //i. Certain blocks with movable parts (e.g. offset doors, hangar doors) have been found to not take damage from various sources correctly. // | ||
> | > | ||
- | > Abusing these blocks for any purpose other than RP / decoration is considered exploiting.\\ \\ | + | > Abusing these blocks for any purpose other than RP / decoration is considered exploiting. |
> | > | ||
===5. All ships and stations should have an appropriately sized interior.=== | ===5. All ships and stations should have an appropriately sized interior.=== | ||
- | \\ | + | |
=== 6. No intentional building within 3km of another player’s static grid.=== | === 6. No intentional building within 3km of another player’s static grid.=== | ||
- | \\ | + | |
=== 7.No Large Grid weapons on Small Grids=== | === 7.No Large Grid weapons on Small Grids=== | ||
- | \\ | + | |
===== 6. Combat ===== | ===== 6. Combat ===== | ||
//You are considered in combat for 5 minutes after performing a hostile action or having one performed on you or your grids. During wars, there is a UI element that will aid you in keeping track of this, but it is not infallible. The timer failing to perform correctly is not an excuse for breaking rules that refer to a player being "in combat" | //You are considered in combat for 5 minutes after performing a hostile action or having one performed on you or your grids. During wars, there is a UI element that will aid you in keeping track of this, but it is not infallible. The timer failing to perform correctly is not an excuse for breaking rules that refer to a player being "in combat" | ||
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> A ‘hostile action’ is causing damage, hacking, sabotaging, moving, adding blocks or stealing from another player' | > A ‘hostile action’ is causing damage, hacking, sabotaging, moving, adding blocks or stealing from another player' | ||
> | > | ||
- | > Ownership of a grid (for the purposes of determining hostile actions / offline raiding) is defined by the in-game grid ownership.\\ \\ | + | > Ownership of a grid (for the purposes of determining hostile actions / offline raiding) is defined by the in-game grid ownership. |
===2. No Offline Raiding.=== | ===2. No Offline Raiding.=== | ||
> One member of the opposing faction must be online to be able to attack that faction. Placing traps in such a position to damage a player' | > One member of the opposing faction must be online to be able to attack that faction. Placing traps in such a position to damage a player' | ||
> | > | ||
- | > -> //i. No interfering with (moving or in any way altering) the grids of warring factions when they are offline.// | + | > -> //i. No interfering with (moving or in any way altering) the grids of warring factions when they are offline.// |
===3. During wars, do not violate the log-on grace timer.=== | ===3. During wars, do not violate the log-on grace timer.=== | ||
- | > When the first member of a warring faction logs on, a 5 minute timer will begin (and be shown on the UI) for both this faction and their enemies. During this time, no combat is permitted against or by this faction.\\ \\ | + | > When the first member of a warring faction logs on, a 5 minute timer will begin (and be shown on the UI) for both this faction and their enemies. During this time, no combat is permitted against or by this faction. |
===4. No Combat Logging.=== | ===4. No Combat Logging.=== | ||
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> -> //i) If combat began before a server restart, failing to return after that restart is frowned on, but is not considered combat logging in isolation. Making a pattern of this will likely result in admin intervention in which offline raiding may be permitted against your faction.// | > -> //i) If combat began before a server restart, failing to return after that restart is frowned on, but is not considered combat logging in isolation. Making a pattern of this will likely result in admin intervention in which offline raiding may be permitted against your faction.// | ||
> | > | ||
- | > -> ii) //Logging off as soon as your enemy logs on (or within their 5 minute grace timer during wars) is considered combat logging. You will receive 2 warnings for this during a single war. On the third violation, your enemy may be permitted to offline raid a specific asset or asset(s) of yours by the admins.// | + | > -> ii) //Logging off as soon as your enemy logs on (or within their 5 minute grace timer during wars) is considered combat logging. You will receive 2 warnings for this during a single war. On the third violation, your enemy may be permitted to offline raid a specific asset or asset(s) of yours by the admins.// |
===5. Grinding blocks to destruction is only permitted with doors, but functional blocks can be hacked.=== | ===5. Grinding blocks to destruction is only permitted with doors, but functional blocks can be hacked.=== | ||
- | > Any type of doors are allowed: hangar, airlock or regular door. A ' | + | > Any type of doors are allowed: hangar, airlock or regular door. A ' |
===6. No Grinding/ | ===6. No Grinding/ | ||
> Using a hand grinder, hand drill or regular mining ship to circumnavigate defences of someone' | > Using a hand grinder, hand drill or regular mining ship to circumnavigate defences of someone' | ||
> | > | ||
- | > -> //i. Breaching pods are permitted. These ships must be designed specifically for this purpose, and should breach in a straight line to their target.//\\ \\ | + | > -> //i. Breaching pods are permitted. These ships must be designed specifically for this purpose, and should breach in a straight line to their target.// |
===7. Hydromanning.=== | ===7. Hydromanning.=== | ||
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> | > | ||
> -> // | > -> // | ||
- | > Once on board, do not target internal components to cripple the grid, though targeting medbays and survival kits is permitted. You must actively search out the player controlling the grid and engage him in combat, or attempt to hack the grid.\\ \\ | + | > Once on board, do not target internal components to cripple the grid, though targeting medbays and survival kits is permitted. You must actively search out the player controlling the grid and engage him in combat, or attempt to hack the grid. |
===8. Arc Welders, Projectors, & BAR systems must be turned OFF during combat, and BAR visible areas must be turned off.=== | ===8. Arc Welders, Projectors, & BAR systems must be turned OFF during combat, and BAR visible areas must be turned off.=== | ||
> Mobile Stations may not be jumped (or otherwise moved) into, or out of combat. | > Mobile Stations may not be jumped (or otherwise moved) into, or out of combat. | ||
- | > However a space station 10,000 blocks or under may periodically use jump drives for relocation purposes.\\ \\ | + | > However a space station 10,000 blocks or under may periodically use jump drives for relocation purposes. |
===9. All attacks must have at least 1 member of the attacking faction present at the site of the attack.=== | ===9. All attacks must have at least 1 member of the attacking faction present at the site of the attack.=== | ||
> Remote attacks are not an acceptable bypass to combat rules including (but not limited to) the RDAV printing during combat rule; no projectors during combat rule, etc. Any character supporting the character at the location of the attack is also considered to be in combat. | > Remote attacks are not an acceptable bypass to combat rules including (but not limited to) the RDAV printing during combat rule; no projectors during combat rule, etc. Any character supporting the character at the location of the attack is also considered to be in combat. | ||
> | > | ||
- | > Example: Launching a long range weapon at a station must be done with a faction member of yours present at the target. Anybody launching munitions from a distance is considered to be in support of the character at the station, and thus in combat once the attack begins.\\ \\ | + | > Example: Launching a long range weapon at a station must be done with a faction member of yours present at the target. Anybody launching munitions from a distance is considered to be in support of the character at the station, and thus in combat once the attack begins. |
===== 7. War ===== | ===== 7. War ===== | ||
===1. Declaring War:=== | ===1. Declaring War:=== | ||
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> -> //iv. You cannot declare war on behalf of a faction other than your own.// | > -> //iv. You cannot declare war on behalf of a faction other than your own.// | ||
> | > | ||
- | > -> //v. If an opposing faction has a FOB station, you may not engage static assets (planetary outposts, space stations, depots) in a 9 quadrant area around that FOB if there is an enemy FOB or Claim station in that quadrant. See 7.3 for more information on FOBs.//\\ \\ | + | > -> //v. If an opposing faction has a FOB station, you may not engage static assets (planetary outposts, space stations, depots) in a 9 quadrant area around that FOB if there is an enemy FOB or Claim station in that quadrant. See 7.3 for more information on FOBs.// |
===2. A faction may have 1 FOB.=== | ===2. A faction may have 1 FOB.=== | ||
Line 202: | Line 205: | ||
> -> //v. | > -> //v. | ||
> | > | ||
- | > -> //vi. The active FOB grid may not be switched if your faction has an active war (excluding vs pirates). If your FOB is destroyed, any grid can be nominated as its replacement.// | + | > -> //vi. The active FOB grid may not be switched if your faction has an active war (excluding vs pirates). If your FOB is destroyed, any grid can be nominated as its replacement.// |
+ | > | ||
+ | > -> // | ||
+ | |||
===== 8. Server Maintenance ===== | ===== 8. Server Maintenance ===== | ||
===1. Use common sense when deciding what to build.=== | ===1. Use common sense when deciding what to build.=== | ||
- | > On GURP, players are more responsible than usual for what they build, and making sure that their creations do not put excessive strain on the server. If your build is clearly not designed for a community server due to excess size / subgrids it may be removed instantly.\\ \\ | + | > On GURP, players are more responsible than usual for what they build, and making sure that their creations do not put excessive strain on the server. If your build is clearly not designed for a community server due to excess size / subgrids it may be removed instantly. |
===2. Grids causing server performance issues must be fixed immediately when requested by an admin.=== | ===2. Grids causing server performance issues must be fixed immediately when requested by an admin.=== | ||
- | > Large scale printing should be restricted to low population times.\\ \\ | + | > Large scale printing should be restricted to low population times. |
===3. Absolutely no clang / artificial gravity weapons / thrust.=== | ===3. Absolutely no clang / artificial gravity weapons / thrust.=== | ||
- | > This includes but is not limited to traditional "grav drives" | + | > This includes but is not limited to traditional "grav drives" |
===4. Hangar ships when not in use.=== | ===4. Hangar ships when not in use.=== | ||
- | > You can hangar a grid by looking at it and using !h save.\\ \\ | + | > You can hangar a grid by looking at it and using !h save. |
===5. Avoid excessive grids in the same place.=== | ===5. Avoid excessive grids in the same place.=== | ||
- | > You can break this rule when forming a fleet, or other RP reasons, but generally grids should be spread out, or hangared.\\ \\ | + | > You can break this rule when forming a fleet, or other RP reasons, but generally grids should be spread out, or hangared. |
===6. No production station / outpost belonging to your faction should be present within 25km of another.=== | ===6. No production station / outpost belonging to your faction should be present within 25km of another.=== | ||
- | > Our production limit rules are to aid server performance. Bypassing these block limits by simply cutting your station in two will result in deletion of one or more grids.\\ \\ | + | > Our production limit rules are to aid server performance. Bypassing these block limits by simply cutting your station in two will result in deletion of one or more grids. |
===7. No air pressurisation of large areas of ships or bases.=== | ===7. No air pressurisation of large areas of ships or bases.=== | ||
- | > Stick to pressurising central RP areas rather than the entire station.\\ \\ | + | > Stick to pressurising central RP areas rather than the entire station. |
===8. Name your grids.=== | ===8. Name your grids.=== | ||
- | > Please use the format: [TAG] "Grid Name"\\ \\ | + | > Please use the format: [TAG] "Grid Name" |
===== 9. Piracy ===== | ===== 9. Piracy ===== | ||
//Piracy is moderated by the admin team to ensure an enjoyable and fair system for all - we are an RP server first and a PvP server second. As such, piracy is regulated by the following rules:// | //Piracy is moderated by the admin team to ensure an enjoyable and fair system for all - we are an RP server first and a PvP server second. As such, piracy is regulated by the following rules:// | ||
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> Contact an admin if you wish to be a Pirate faction. The admins will consider your application and grant authorisation (or not). This is to ensure that you are clear on the intention of pirates on our server and the motivation for your choice is RP driven. An example of good piracy can be found [[https:// | > Contact an admin if you wish to be a Pirate faction. The admins will consider your application and grant authorisation (or not). This is to ensure that you are clear on the intention of pirates on our server and the motivation for your choice is RP driven. An example of good piracy can be found [[https:// | ||
> | > | ||
- | > Once agreed by the admin team, your faction can become a pirate faction by declaring such in a dedicated message in [[https:// | + | > Once agreed by the admin team, your faction can become a pirate faction by declaring such in a dedicated message in [[https:// |
===2. Rules still apply following declaration of piracy.=== | ===2. Rules still apply following declaration of piracy.=== | ||
- | > Following your declaration of piracy, you must wait the 30 minute wait time as defined in the war rules. After this, you are automatically at war with all factions in the system. People can shoot you and your grids on sight, and you likewise have free reign to attack any faction you wish - with the exception of rules 3) and 4), though normal combat rules still apply (no offline raiding, etc).\\ \\ | + | > Following your declaration of piracy, you must wait the 30 minute wait time as defined in the war rules. After this, you are automatically at war with all factions in the system. People can shoot you and your grids on sight, and you likewise have free reign to attack any faction you wish - with the exception of rules 3) and 4), though normal combat rules still apply (no offline raiding, etc). |
- | ===3. Piracy | + | ===3. Piracy |
- | > If granted OOC permission by your target, a planetary facility | + | > Provided they have an active base on the planet with 3k+ blocks, not underground and having " |
+ | > | ||
+ | > Should this not/no longer be the case, pirate activities may only be done in space. | ||
===4. Pirates can not attack FOBs or Claim Stations as displayed on the live map website.=== | ===4. Pirates can not attack FOBs or Claim Stations as displayed on the live map website.=== | ||
- | > -> [[https:// | + | -> [[https:// |
- | > Pirates attacking fortified military installations makes very little sense in RP and does not fit our vision | + | > As long as a pirate faction owns a planetary installation that: |
+ | > * is comprised | ||
+ | > * is not underground; | ||
+ | > * and contains “[PS]” (for Pirate Stronghold) in the name, | ||
+ | > piracy activities may be performed inside the planet' | ||
===5. Pirates are not restricted by FOB rules.=== | ===5. Pirates are not restricted by FOB rules.=== | ||
- | > A pirate may target any non-fob, non-claim-station base regardless of the existence of a FOB. All other pirate rules still apply in this instance (no attacks inside gravity, must be RP'd appropriately, | + | > A pirate may target any non-fob, non-claim-station base regardless of the existence of a FOB. All other pirate rules still apply in this instance (no attacks inside gravity |
===6. You cannot have official allies, however you can still work with other factions to do shady things.=== | ===6. You cannot have official allies, however you can still work with other factions to do shady things.=== | ||
- | > Please note that you are still at war during any interactions. You can backstab or be backstabbed.\\ \\ | + | > Please note that you are still at war during any interactions. You can backstab or be backstabbed. |
===7. An attack should have a goal and be RP'd as such.=== | ===7. An attack should have a goal and be RP'd as such.=== | ||
- | > Wanton destruction of player ships and assets with no clear RP motive may result in admin intervention and / or removal of your pirate status.\\ \\ | + | > Wanton destruction of player ships and assets with no clear RP motive may result in admin intervention and / or removal of your pirate status. |
===8. Pirate factions must have no more than 4 members.=== | ===8. Pirate factions must have no more than 4 members.=== | ||
- | > We do not want pirate factions to be able to take on and defeat the larger non-pirate player factions on the server. It simply doesn' | + | > We do not want pirate factions to be able to take on and defeat the larger non-pirate player factions on the server. It simply doesn' |
+ | |||
+ | === 9. Lawless sectors === | ||
+ | > Lawless sectors may be claimed, and contested by pirate factions. Claim stations owned by non-pirate factions will be ineffective in Lawless sectors. | ||
+ | |||
+ | |||
===== 10. Mercenary ===== | ===== 10. Mercenary ===== | ||
//Mercenary rules are a lot more relaxed than piracy rules. Currently, Mercenary factions operate in a very similar way to all other factions.// | //Mercenary rules are a lot more relaxed than piracy rules. Currently, Mercenary factions operate in a very similar way to all other factions.// | ||
===1. Mercenary contracts resulting in a war declaration must name the contracting party.=== | ===1. Mercenary contracts resulting in a war declaration must name the contracting party.=== |